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Marciplan 13 hours ago [-]
This looks great! Have you thought about dropping the 'subscription'-part and 'just' selling credits instead?
Here's my thinking as a SaaS founder: when I launch a product, I don't need a video every month. So a monthly pricing makes me do this little calculation every time: "do I need a video this month? nah. Then I'll wait. I lose the early-bird price, but I still net out cheaper." And since there's no yearly option, there's nothing pulling me into the early plan either.
What I would jump on is a launch offer. Something like XXX credits for a good price, enough that it feels like 3 videos over the course of a year. Even if I never use them all (very likely, honestly), I'd buy it. Credits sit there and wait for me, a subscription just quietly bills me for months I don't need it.
Hope that makes sense :)
harrisontin 12 hours ago [-]
It makes sense! We are still early in experimenting the pricing and would want to reduce user's overhead in thinking about pricing/credits as much as possible.
lmf4lol 10 hours ago [-]
then please offer flexibility. I am looking for sth like that , but i want a prepaid based solution and not another sub.
Marciplan 11 hours ago [-]
I get that too! Rooting for y'all, it looks amazing and I'll definitely grab a month once I have enough ideas enough :)
Marcosricopeng 8 hours ago [-]
Just wanted to chime in to specify that credits are only for the AI generation and built in chat features. The editor is free to use if you connect it to your existing agents!
dthedavid 6 hours ago [-]
I feel the same way too. I also open sourced a video editor. It's free to use and you can buy credits whenever you want to access AI specific features.
juliangoetze 1 hours ago [-]
What's the name of it?
k_dev 1 hours ago [-]
Great project!
have you considered giving the agents code-based video rendering like MoviePy or Remotion? Since LLMs are mostly trained on texts and code maybe for edits use code based approach and for complex scenes fallback for seedance, elevenlabs mcp or connectors
nsbk 15 hours ago [-]
This is what I have been waiting for in order to process my massive action camera library, I will definitely give it a try!
I will start with older standard GoPro videos, and hope that by the time I make it to the Insta360 videos the editor supports 360 video (unless it does already!)
harrisontin 15 hours ago [-]
not yet with .360 files. we currently support .mov and .mp4 for videos!
misterchocolat 14 hours ago [-]
I've been following Marcos's youtube channel and it's so great to see that they've finally found their thing. Looks like an awesome product that people actually want. Well done.
hboon 4 hours ago [-]
From a struggling bootstrapper, could you please elaborate:
> it's so great to see that they've finally found their thing
Marcosricopeng 14 hours ago [-]
hey Marcos here - really appreciate it! In hindsight this idea makes so much sense and we're extremely excited to build and make something people want
dthedavid 6 hours ago [-]
Nice project. I’m building a similar project. It’s open source too.
It’s mostly a web app with a native swift companion app to access local resources like TTS, file storage and video rendering.
I arrived at the same conclusion as you; every app should have AI chat. Just give it full access to the app like a real user. I found that users prefer talking to the AI when editing vs clicking around.
vouaobrasil 39 minutes ago [-]
> Most work in the editing workflow is more mechanical than creative.
I really disagree with this. Maybe once you start producing videos with a formula, it's true. But if you stop to think about it, a lot of things that people consider gruntwork hide little decision in them that subtly influence the creative process.
A lot of tech-minded people don't understand this about art but after editing tens of thousands of photos and over 300 videos, I can't say that there is much mechanical in the process. By automating parts of the process with AI you do hide some of the subtle decisions that might even be subconscious and therefore it still destroys creativity.
I'm sad when someones makes a product like this. Because what happens is that creativity is claimed as something important when really in the long run it is just suppressed for the sake of more efficiency.
I don't expect many people to care to understand this because there's $$$ in front of them and technologically-minded people get a dopamine hit from tech but that's the way it is and you can't hide from that truth. Sooner or later such things as this will be seen as an immense folly.
5 hours ago [-]
mrkstu 14 hours ago [-]
I assume using Swift means cross-platform support is tertiary at best?
I have mostly Macs in my workflow so not an issue for me, but its good to have that plainly stated if so.
Being able to edit a long video to pull out different speakers segments automatically or do automatic edits of speaker transitions would be great- I'll give it a try and see what scenarios are best suited for our use cases...
harrisontin 12 hours ago [-]
Yes currently its only macOS support.
Long videos with different speakers is a core use case that we are trying to optimize for, please let us know how it goes for you!
didriksg 15 hours ago [-]
Seems super convenient! I spent yesterday trying to edit a simple video for a project by hand and it was not a fun experience! Will check it out!
harrisontin 15 hours ago [-]
please try it out! Would love to learn more where agent helps you and fails you
draw_down 15 hours ago [-]
I don't work with video but this seems very nice, and your promo video is wonderful. Great work!
Marcosricopeng 14 hours ago [-]
Thank you! We're trying to make video editing accessible to everyone
I have not heard of FableCut, but looks like an interesting project!
It's similar in a sense that we're both exposing a mcp server to let claude runs editing tools, and also a traditional video editor interface.
It's different in terms of how you run it. FableCut requires you to install node, ffmpeg, and run a local server and connect to it via Chromium-based browser, whereas Palmier Pro is a native Mac App.
I don't know enough about the feature parity to comment on it. How is your experience with FableCut?
adenta 12 hours ago [-]
[dead]
cpursley 14 hours ago [-]
Love seeing real native apps (vs electron hogs), starred. For heavy lifting and easier cross platform, Rust-based Crux is pretty cool, I'm experimenting with it now: https://github.com/redbadger/crux
Here's my thinking as a SaaS founder: when I launch a product, I don't need a video every month. So a monthly pricing makes me do this little calculation every time: "do I need a video this month? nah. Then I'll wait. I lose the early-bird price, but I still net out cheaper." And since there's no yearly option, there's nothing pulling me into the early plan either.
What I would jump on is a launch offer. Something like XXX credits for a good price, enough that it feels like 3 videos over the course of a year. Even if I never use them all (very likely, honestly), I'd buy it. Credits sit there and wait for me, a subscription just quietly bills me for months I don't need it.
Hope that makes sense :)
I will start with older standard GoPro videos, and hope that by the time I make it to the Insta360 videos the editor supports 360 video (unless it does already!)
> it's so great to see that they've finally found their thing
https://github.com/DonkeyUseCorp/Donkey
It’s mostly a web app with a native swift companion app to access local resources like TTS, file storage and video rendering.
I arrived at the same conclusion as you; every app should have AI chat. Just give it full access to the app like a real user. I found that users prefer talking to the AI when editing vs clicking around.
I really disagree with this. Maybe once you start producing videos with a formula, it's true. But if you stop to think about it, a lot of things that people consider gruntwork hide little decision in them that subtly influence the creative process.
A lot of tech-minded people don't understand this about art but after editing tens of thousands of photos and over 300 videos, I can't say that there is much mechanical in the process. By automating parts of the process with AI you do hide some of the subtle decisions that might even be subconscious and therefore it still destroys creativity.
I'm sad when someones makes a product like this. Because what happens is that creativity is claimed as something important when really in the long run it is just suppressed for the sake of more efficiency.
I don't expect many people to care to understand this because there's $$$ in front of them and technologically-minded people get a dopamine hit from tech but that's the way it is and you can't hide from that truth. Sooner or later such things as this will be seen as an immense folly.
I have mostly Macs in my workflow so not an issue for me, but its good to have that plainly stated if so.
Being able to edit a long video to pull out different speakers segments automatically or do automatic edits of speaker transitions would be great- I'll give it a try and see what scenarios are best suited for our use cases...
Long videos with different speakers is a core use case that we are trying to optimize for, please let us know how it goes for you!
It's similar in a sense that we're both exposing a mcp server to let claude runs editing tools, and also a traditional video editor interface.
It's different in terms of how you run it. FableCut requires you to install node, ffmpeg, and run a local server and connect to it via Chromium-based browser, whereas Palmier Pro is a native Mac App.
I don't know enough about the feature parity to comment on it. How is your experience with FableCut?